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» The Sims Medieval and Pirates & Nobles
The Sims Medieval and Pirates & Nobles  EmptyWed Aug 29, 2018 7:31 pm by Blackrose

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 The Sims Medieval and Pirates & Nobles

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Blackrose




Posts : 8
Join date : 2018-08-29
Age : 51

The Sims Medieval and Pirates & Nobles  Empty
PostSubject: The Sims Medieval and Pirates & Nobles    The Sims Medieval and Pirates & Nobles  EmptyWed Aug 29, 2018 7:31 pm

The Sims Medieval is a video game that was released in March 22, 2011, by Electronic Arts for Microsoft Windows, Mac OS X and iOS, part of The Sims series. Set in medieval times, it allows the player to build a kingdom through quest-driven gameplay., EA announced that the Limited Edition was available until the launch date, and was also released at the same time as the standard edition.

The Sims Medieval provides a medieval setting. Players build up a kingdom, send Sims on quests, and earn rewards in the form of Kingdom Points. The game diverges from other installments of the Sims series in that players can win the game by achieving a kingdom ambition. Ambitions include "Best In Show", "Busy Builder", "Efficient Expander", "Fame", "Filled Coffers", "Hard Workers", "Imperial Domination", "Legendary", "No Quest For The Weary", "Safe And Sound", "Thoughts And Prayers", and "Wealthy Populace".

In a change from other Sims games, the character creation, simulation, and architectural aspects are significantly reduced and altered to enforce a sharper focus on role-playing-style gameplay. For example, players are able to customize the aesthetics and layout of building interiors, but unable to alter the basic structure and shape of buildings.[2] Instead, the game involves the player upgrading a kingdom, choosing an ultimate goal or an "Ambition" for that kingdom (such as wealth or popularity), and then fulfilling quests that contribute to that goal.

Two "needs" from previous Sims games return: Hunger and Energy. Moodlets provide temporary boosts (both positive and negative) to a Sim's focus slider, which replaces the mood slider of previous games. The player will have to deal with the daily responsibilities of their Sim. These consist of tasks related to the Sim's profession that must be completed in a set amount of time. If left ignored, the Sim will be given a negative moodlet for not doing their duty.

Ambitions can be completed through the use of heroes (or specialists). For example, the player can have a wizard and a physician cooperate on one quest or a knight and monarch on another. Focus, experience, and the traits of the Sim influence their success, and players may choose how the team attempts to conduct the quest. Players also choose which Sim will lead the team. Quest performance is determined by how long and how high the player can keep their Sim's focus slider filled. The player can take as long as they wish on a quest, but quest performance will suffer if they neglect quest tasks for too long.

Much like the first generation of the main series, The Sims, the characters in the game do not progress through life stages: although Sims are still able to procreate, the resulting children only age to adulthood if one of their hero parents die, in which case they take their place. Each Sim has two normal traits and one fatal flaw, which can be turned into a positive trait through a quest,

Hero types


Players are able to control several types of 'heroes', or professions, each with different abilities and responsibilities. These include:

Monarchs will control the kingdom and be able to deal with neighboring kingdoms diplomatically. They can engage in duels, marry important NPCs, and issue proclamations or edicts. Their title changes between Lord/Lady, King/Queen and Emperor/Empress depending on the number of territories they have annexed.
Wizards can enchant or fight using their spells, which are learned from a large spellbook and include motions which must be memorized.
Spies can poison other Sims, or steal for the kingdom.
Priests come in two varieties, Peteran and Jacoban. Peteran Priests follow a simpler path and try to convert Sims with uplifting sermons. Jacoban Priests use fear as a conversion tool and wear expensive clothing.
Blacksmiths use ore mined in the kingdom to produce armor and arms.
Physicians are expected to keep people healthy using period technology, particularly leeches.
Knights can train for strength and endurance and are used to conquer new lands.
Merchants have access to foreign goods and trade opportunities.
Bards can recite poetry and play lute music for other Sims.

The Sims Medieval Pirates & Nobles Adventure Pack introduces new quests, treasure hunting, and hundreds of new objects for your medieval kingdom! Your epic story starts when the Pirates of Aarbyville and the Nobles of Tredony arrive in your kingdom, followed quickly by sword fights, love affairs, grand adventures and mysteries. Go treasure hunting to uncover hidden objects. Embark on new quests to help your kingdom achieve a new ambition. Stylize your kingdom and Sims with new pirate and nobility themed objects and wardrobe. The fun never ends with this new adventure pack!"

Features


12 New Quests that follow an epic story arc.
New Signature Objects – The Interrogation Chair.
New pets - falcons and parrots.
New Traits and a new Legendary Trait.
Over 140 Pirate and Nobility themed objects.
Treasure Hunting, complete with maps, shovels, rare treasure and some surprising dangers
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